![]() ![]() While basic game rules are equal to those of Onslaught, Warfare adds unlinked nodes, which can always be captured (supplying the capturing team with vehicles and a spawn point) and countdown nodes (which, after being captured and defended for a certain period of time, create a vehicle or trigger an event helpful to the capturing team) as well as the orb, which can be used to instantly capture and defend nodes. Warfare – A mix of Onslaught and Assault game modes.A typical match lasts fifteen minutes with the winner being the player with most kills. It uses a queuing system: the winner stays, and the loser goes back to the end of the queue. ![]() It also includes an extensive offline single-player game with an in-depth story, beginning with a simple tournament ladder and including team members with unique personalities. Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Death match. ![]()
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